With the power of Roslyn, Visual Studio for Mac brings IntelliSense to your fingertips. The root of my problem is more how to setup dependencies in visual studio code. Eclipse, Xcode, Visual Studio, CodeBlocks). I know how to setup opengl on other platforms (i.e. I already have it working for plain c/c development I am now trying to add in opengl development to the mix. I am trying to setup visual studio code for opengl development. You can use this guide to uninstall each component in Visual Studio for Mac individually by navigating to the relevant section, or you can use the scripts provided in the Uninstall Script section to uninstall everything.
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